What an exciting week for Rust! Including a forced map wipe, we have a lot of fixes and new content coming our way! We will be wiping both servers as soon as the Dev Blog is out, and keeping blueprints. Changes The returning snow biome (!!!) Food stacking tweaks Fish traps & fish Metal facemask fixes ProcGen changes, including mountains …
Thank you!
The staff team would just like to quickly say thanks to everyone who has been playing here, especially those actively contributing to make this a positive community. These last few weeks have been incredible – the server pop. has been consistent and there is never a shortage of action. We want to remind everywhere about our EU server as well! …
Regarding Staff Decisions
(Skip to TLDR if you have the attention span of a potato) So I have been hearing some complaints about some decisions and selections we have made recently. Some people have been mentioning a bias. I wanted to come on here and make some comments to hopefully set a few things straight with our player base. I started this server …
New Website and Our Future
Hey everyone! Our new website is officially done, and we apologize for the downtime. We hope this is a cleaner look and an easier way for us to give our players quick updates as to what’s going on behind-the-scenes. On a bigger note, we’d like to announce that DeadLaugh Gaming is now it’s own entity. DeadLaugh Rust is just one …
Next Map
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Sneak peak of tomorrow’s map
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What’s been going on?
It’s been an absolutely crazy last few weeks.. between the holidays, severe DDoS attacks, and a corrupted save, we would like to sincerely apologize for any inconvenience that our players have felt. To remedy this, we altered the last part of this wipe a bit – we handed out a kit and upped the gather rate to x4 to make …