Server Performance As many of you are well-aware, server performance hasn’t been ideal lately. The admins and moderators have been sensitive about the issue, since it’s a huge bummer and we’re working on it daily to see what we can do to improve things. As you might not be aware, this is an issue that is widespread on many different …
Devblog 006: Clan Battles and Powerups!
Clan Battles Update We’ve launched the official Clan Battles website, where you will find info on how to participate in Clan Battles, leaderboards, hints and more! This is a work in progress so don’t be afraid to check back regularly as we update it. Also, we’ve changed how Clan Battles works. You no longer have to sign up to participate. …
Another week, Another update
This week is a pretty interesting update week, with some long-awaited features such as changes to the wounded state and how player revival works, and some surprises, like the double-barrel shotgun and satchel charges! The long-awaited ROTATE Tool This tool allows you to rotate objects using the R key as you go to place them – a feature players have …
Devblog 005: Sign The Dotted Line
Devblog 004 Another week on Deadlaugh, and even more updates are rolling out – both on the game’s end, and our end. Fixed modified XP rate We said last week that XP was being earned at a 5x rate. We were wrong – sorry guys! We have fixed the plugin, and now the standard rate of XP earned is 3x, …
Devblog 004: It’s Almost Here!
Devblog 004 Community Update We are doing weekly map wipes and monthly XP wipes. We are gearing up for the Clan Battle Event. We are waiting for a few things to come into place. The week leading up the the Clan Battle Event we will be giving out 10 Rust keys, so tell your friends! We are bringing back radiation, …
Devblog 003: Hot & Fresh From The Mind
DEVBLOG 003 Today we introduced a new plugin to the server. The plugin will help people who are behind by providing them with a boost until they reach the collective average level (average of all the players). Tell us what you think about that by leaving a comment below, try to be civil about your comment. We also wiped xp …
Devblog 002: The New Rust Beginning
Devblog 002 I am sorry for posting this devblog so late. We were working hard to get the server up and running. As of today we haven’t made any changes to the server except the crafting time are vanilla because the plugin that allows up the speed crafting times hasn’t updated. We will be monitoring the experience players are receiving …
Clan Battles Event Update
We set all the spawns for the flags for our next wipe. Now for some sleep! Power Plant Water Treament Plant Airfield Military Tunnel Trainyard Dome Radtown Satellite Dish Warehouses All flags will spawn in the middle of the warehouse building.
Devblog 001: Gearing up for the new XP System.
Devblog 001 Hello Deadlaugh players! This is your friendly admin Dyceman here. I will be posting the devblogs for the Deadlaugh community every Thursday! The devblogs are to inform our players of the changes will be making to the server and it will give you a chance to voice your opinions and suggestions for the server. Keep in mind that …
Ch-ch-ch-changes!
What an exciting week for Rust! Including a forced map wipe, we have a lot of fixes and new content coming our way! We will be wiping both servers as soon as the Dev Blog is out, and keeping blueprints. Changes The returning snow biome (!!!) Food stacking tweaks Fish traps & fish Metal facemask fixes ProcGen changes, including mountains …