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2 years and a new server!

In Devblog, Rust by DependableLeave a Comment

July marks the 2 year anniversary for DeadLaugh and in celebration we are launching a new server with tomorrow’s wipe! DeadLaugh was started in July 2015, by Dependable and Destiny. It was started in response to many of the servers that we felt were either too cliché, suffering from horrible admin abuse or just blatantly pay to win. We enjoyed …

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Devblog 026: Mid-Year Update

In Devblog, Rust by DestinyLeave a Comment

Mid-Year Update In the last few months while you were gone DeadLaugh has went through many changes. From our chat plugin being rewritten from the ground up and thus improving server performance, to new events. DeadLaugh maintains its focus as a PVP oriented server with moderately accelerated gameplay. New plugins include a rewritten Dueling event, and a treasure event. Dueling …

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Devblog 025: Dangerous Treasure!

In Devblog, Rust by DestinyLeave a Comment

Dangerous Treasures Mini-Event Dangerous Treasures event is now active. Once every one to two hours, an event will open where a treasure chest will spawn randomly on the map away from all player obstructions, and away from water. This chest is protected by a dangerous fire aura indicated by a sphere. Entering the sphere will quickly kill you. Building is …

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Devblog 024: Event Fixes!

In Devblog, Rust by DestinyLeave a Comment

Event fixes Lots of event fixes this week in store for you guys! Nivex re-wrote how events chose winners at the end of an event. The new system sorts by damage (instead of kills) first, and then assigns ranks from most to least kills based on most to least damage. This in turn removes the need to check for a …

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Devblog 023: Performance and QOL Fixes!

In Devblog, Rust by DestinyLeave a Comment

Server Performance For any of you who haven’t been around, we have made great strides toward improving server performance. This has included re-writing a lot of plugins we used (thanks Nivex!) and now server performance is better than ever. If you doubt us, come try it out yourself – you won’t be disappointed! Component Loot Changes Just as described last …

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Devblog 018: Conan Exiles Server

In Devblog by Destiny3 Comments

Conan Exiles Expansion We finally have expanded to a game other than Rust. Woohoo! Conan Exiles just came out today, so things may be a bit rough while both we and the game developers iron things out. To learn more about Conan Exiles, read up here! Two Servers For now, we’ll be running two servers. Please note that all server …

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Devblog 017: Events and DonationHub Fixed

In Deadlaugh, Devblog, Rust by DestinyLeave a Comment

Duels and Events Fixed Finally, duels and events are fixed! Please note that the cap has been reduced to 40 players, with 5 slots reserved for donators. This slot reduction is to reduce possible lag caused by events. You’ll notice that events are no longer triggered by donating bones from your inventory. Instead, winning duels grants 500 bones to a …

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Devblog 015: Player Survey Results

In Deadlaugh, Devblog, Rust by Destiny2 Comments

Player Survey Results We’re happy to announce that we got a total of 52 responses! This exceeded the turnout of any of our previous surveys, and we’re happy that many of you chose to give your input and help improve DeadLaugh. Please note that we read and considered every response and will be working on balancing things to keep everyone …